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Glossary

Fast Tracking

overlapping, parallelisation, overlapping activities

Fast tracking shortens the project duration by running activities that were planned in sequence fully or partly in parallel. It needs no additional staff but increases the risk of rework and the costs that come with it. Example: two activities of 10 days each that overlap by 4 days finish after 16 days instead of 20.

Fast tracking works on the logic of the schedule: a successor starts before its predecessor is fully complete. "Concept finished, then implementation" becomes "implementation starts as soon as 60 percent of the concept is stable". The schedule gets denser, the amount of work stays the same.

Which activities are suitable for fast tracking?

What matters is the type of dependency:

The activity also has to lie on the critical path. Overlapping two activities that have float leaves the project end where it was.

Example: how much time does fast tracking save?

A software team plans concept (10 days) and implementation (10 days) as a finish-to-start sequence. Implementation is to start as soon as the data model is stable, after 6 days of concept work:

Concept Implementation Project end
Without fast tracking day 0 to 10 day 10 to 20 day 20
With 4 days of overlap day 0 to 10 day 6 to 16 day 16

The project finishes 4 days earlier, the work stays at 20 person-days. Two limits belong in every calculation:

What is the difference between fast tracking and crashing?

Both techniques shorten the critical path, but they pay in different currencies:

Fast tracking Crashing
Lever schedule logic: activities overlap resources: more staff, overtime, external help
Cost no extra staff, rework costs possible extra cost per day gained
Main risk rework when requirements change onboarding and coordination eat up the gain (see Brooks's law)
Precondition discretionary dependency the activity actually gets faster with more resources

In practice, check fast tracking first because it needs no extra staff, then crash the activities with the lowest cost per day saved.

When does fast tracking not pay off?

How do you fast track in Merlin Project?

In Merlin Project you enter an overlap as a negative lead/lag on the dependency. Click the dependency arrow in the Gantt chart and enter the value in the Lead/Lag field in the Inspector: on an End to Start dependency, a lead/lag of −4 days lets the successor start four days before the predecessor ends. A positive value does the opposite and creates waiting time.

Alternatively, switch the dependency to Start to Start, either in the Type field in the Inspector or via Structure › Link › Start to Start. With a lead/lag of 6 days, the implementation from the example then starts 6 days after the concept. Turn on the critical path with View › Show Critical Path or the Critical Path icon in the toolbar to see whether the overlap actually pulls the project end forward or whether another path becomes critical.

How to use fast tracking together with contouring is shown in the article fast tracking, crashing and contouring in practice.

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